Página 10 de 17
Re: Kitserver 12.0.8 By Juce
Publicado: 19 Nov 2011, 15:55
por FranJavi
Grandisima noticia!!
Re: Kitserver 12.0.8 By Juce
Publicado: 19 Nov 2011, 16:33
por messias
espero q sea rapido grandes noticias
Re: Kitserver 12.0.8 By Juce
Publicado: 19 Nov 2011, 17:41
por KaNaRiO
buena noticia Txak gracias compañero

Re: Kitserver 12.0.8 By Juce
Publicado: 19 Nov 2011, 18:22
por messonaldo
gran noticia amigo

Re: Kitserver 12.1.0 By Juce
Publicado: 22 Nov 2011, 15:46
por Txak
Nueva versión del Kitserver !!!
juce escribió:Kitserver 12.1.0
kserv module with GDB. No extra kits support yet, but a couple new things to note this year:
1. Team IDs are used in map.txt, instead of indices. Read the documentation to find out more info about it
2. New feature: European kits for club teams (See Arsenal in sample GDB) - those are used in UEFA Champions League and Europa League. Just name the kits folders: euro-ga, euro-gb, euro-pa, and euro-pb, and that's all there is to it.
BIG THANKS to Chris00, who made my work a lot easier by providing all the necessary information on kit bins and attribute blocks. Without his help, there wouldn't be a kserv module this year.
Download (12 MB)
http://ifile.it/pa9cyzu/kitserver-12.1.0.zip
Re: Kitserver 12.1.0 By Juce
Publicado: 22 Nov 2011, 15:49
por secun1972
Estupendo Txak,muchas gracias por la version

Re: Kitserver 12.1.0 By Juce
Publicado: 22 Nov 2011, 17:29
por KaNaRiO
fantastico mil gracias Txak
saludos

Re: Kitserver 12.1.0 By Juce
Publicado: 22 Nov 2011, 23:45
por meryoju_
Grandisimo aporte Txak gracias.
Re: Kitserver 12.1.0 By Juce
Publicado: 23 Nov 2011, 00:21
por Txak
Una buena noticia, el GDB Manager 11 funciona con el nuevo GDB, solo hay que hacer un pequeño apaño, abrir el "
gdbm.yaml" con un Notepad, borrar toda la linea de "
techfitModels" y agrega rla siguiente linea.
Código: Seleccionar todotechfitModels: [34, 35, 36, 37, 38, 44, 55, 56, 57, 65, 69, 100]
Re: Kitserver 12.1.0 By Juce
Publicado: 23 Nov 2011, 00:54
por oskrrg
Ayuda por favor, el GDB no me funciona
este es mi config.txt
[afs2fs]
img.dir = "pesedit"
img.dir = "pesedit-ch"
img.dir = "pesedit-stadiums"
img.dir = "pesedit-scoreboards"
[kload]
dll = afsio
dll = kserv
dll = afs2fs
dll = speeder
dll = lodmixer
dll = sides
[kserv]
techfit.model = 34
techfit.model = 35
techfit.model = 36
techfit.model = 37
techfit.model = 38
techfit.model = 44
techfit.model = 55
techfit.model = 56
techfit.model = 57
techfit.model = 65
techfit.model = 69
techfit.model = 100
tight.model = 5
tight.model = 6
tight.model = 7
tight.model = 8
tight.model = 22
tight.model = 83
tight.model = 89
tight.model = 90
[lodmixer]
aspect-ratio.correction.enabled = 0
[sides]
free.select = 1
[speeder]
count.factor = 1.35
y este es mi log
{KLOAD} Log started.
{KLOAD} Registering module KLOAD ("Module Loader 12.1.0.0")
{KLOAD} Game version: PES2012 v1.02
{KLOAD} CurrentDirectory: C:\Documents and Settings\Oscar Manuel
{KLOAD} Loading module "C:\Program Files\KONAMI\Pro Evolution Soccer 2012\kitserver\afsio" ...
{KLOAD} Registering module AFSIO ("AFSIO Module 12.0.8.0")
{KLOAD} ... OK!
{KLOAD} Loading module "C:\Program Files\KONAMI\Pro Evolution Soccer 2012\kitserver\kserv" ...
{KLOAD} ... ERROR!
{KLOAD} Loading module "C:\Program Files\KONAMI\Pro Evolution Soccer 2012\kitserver\afs2fs" ...
{KLOAD} Registering module AFS2FS ("AFS2FS Module 12.0.8.0")
{KLOAD} ... OK!
{KLOAD} Loading module "C:\Program Files\KONAMI\Pro Evolution Soccer 2012\kitserver\speeder" ...
{KLOAD} Registering module SPEEDER ("SPEEDER Module 12.0.8.0")
{KLOAD} ... OK!
{KLOAD} Loading module "C:\Program Files\KONAMI\Pro Evolution Soccer 2012\kitserver\lodmixer" ...
{KLOAD} Registering module LODMIXER ("LOD Mixer 12.0.8.0")
{KLOAD} ... OK!
{KLOAD} Loading module "C:\Program Files\KONAMI\Pro Evolution Soccer 2012\kitserver\sides" ...
{KLOAD} Registering module SIDES ("SIDES Module 12.0.8.0")
{KLOAD} ... OK!
{KLOAD} callCount = 1
{KLOAD} newDirect3DCreate9 called.
{LODMIXER} Initializing LOD mixer...
{LODMIXER} Screen resolution to force: 0x0
{LODMIXER} Initialization complete.
{LODMIXER} LOD levels set
{KLOAD} callCount = 2
{KLOAD} newCreateDevice called.
{AFSIO} debug = 0
{AFS2FS} Config: img.dir: {C:\Program Files\KONAMI\Pro Evolution Soccer 2012\kitserver\pesedit}
{AFS2FS} Config: img.dir: {C:\Program Files\KONAMI\Pro Evolution Soccer 2012\kitserver\pesedit-ch}
{AFS2FS} Config: img.dir: {C:\Program Files\KONAMI\Pro Evolution Soccer 2012\kitserver\pesedit-stadiums}
{AFS2FS} Config: img.dir: {C:\Program Files\KONAMI\Pro Evolution Soccer 2012\kitserver\pesedit-scoreboards}
{AFSIO} callback registered.
{AFS2FS} Initializing filename cache...
{AFS2FS} processing afs root {C:\Program Files\KONAMI\Pro Evolution Soccer 2012\kitserver\pesedit}
{AFS2FS} processing afs root {C:\Program Files\KONAMI\Pro Evolution Soccer 2012\kitserver\pesedit-ch}
{AFS2FS} processing afs root {C:\Program Files\KONAMI\Pro Evolution Soccer 2012\kitserver\pesedit-stadiums}
{AFS2FS} processing afs root {C:\Program Files\KONAMI\Pro Evolution Soccer 2012\kitserver\pesedit-scoreboards}
{AFS2FS} filename cache: {.\img\dt01.img} : 683 slots
{AFS2FS} filename cache: {.\img\dt05_s.img} : 57 slots
{AFS2FS} filename cache: {.\img\dt09.img} : 538 slots
{AFS2FS} filename cache: {.\img\dt0b.img} : 37 slots
{AFS2FS} filename cache: {.\img\dt0d.img} : 3042 slots
{AFS2FS} filename cache: {.\img\dt04.img} : 68 slots
{AFS2FS} filename cache: {.\img\dt06.img} : 1258 slots
{AFS2FS} filename cache: {.\img\dt07.img} : 3022 slots
{AFS2FS} filename cache: {.\img\dt0c.img} : 6274 slots
{AFS2FS} filename cache: {.\img\dt02.img} : 98 slots
{AFS2FS} filename cache: {.\img\dt0f.img_} : 13384 slots
{AFS2FS} filename cache: {.\img\dt0f.img} : 2378 slots
{AFS2FS} filename cache: {.\img\dt10.img} : 3023 slots
{AFS2FS} DONE initializing filename cache.
{AFS2FS} Songs-map (C:\Program Files\KONAMI\Pro Evolution Soccer 2012\kitserver\pesedit\songs.txt) read
{AFS2FS} Set title/artist info for song with binId=23
{AFS2FS} Set title/artist info for song with binId=15
{AFS2FS} Set title/artist info for song with binId=25
{AFS2FS} Set title/artist info for song with binId=17
{AFS2FS} Set title/artist info for song with binId=19
{AFS2FS} Set title/artist info for song with binId=20
{AFS2FS} Set title/artist info for song with binId=22
{AFS2FS} Set title/artist info for song with binId=14
{AFS2FS} Set title/artist info for song with binId=24
{AFS2FS} Set title/artist info for song with binId=16
{AFS2FS} Set title/artist info for song with binId=44
{AFS2FS} Set title/artist info for song with binId=45
{AFS2FS} Set title/artist info for song with binId=51
{AFS2FS} Set title/artist info for song with binId=52
{AFS2FS} Set title/artist info for song with binId=54
{AFS2FS} Set title/artist info for song with binId=55
{AFS2FS} Set title/artist info for song with binId=53
{AFS2FS} Set title/artist info for song with binId=56
{AFS2FS} Set title/artist info for song with binId=57
{SPEEDER} Initializing Speeder Module
{SPEEDER} configuration: count.factor = 1.350
{SPEEDER} speed adjustment enabled
{SPEEDER} old metric(0, 3579545), result=1
{SPEEDER} new metric(0, 2651514)
{SIDES} Initializing Sides Module
{SIDES} configuration: free.select = 1
{AFS2FS} ball #1: {Classic}
{AFS2FS} ball #2: {Plain}
{AFS2FS} ball #3: {Tango}
{AFS2FS} ball #4: {Jabulani}
{AFS2FS} ball #5: {Terrapass Powerorange}
{AFS2FS} ball #6: {Torfabrik}
{AFS2FS} ball #7: {Speedcell}
{AFS2FS} ball #8: {Predator X-ite}
{AFS2FS} ball #9: {UEFA Champions League Finale München}
{AFS2FS} ball #10: {UEFA Champions League Finale 11}
{AFS2FS} ball #11: {UEFA Champions League Powerorange}
{AFS2FS} ball #12: {UEFA Europa League OMB}
{AFS2FS} ball #13: {UEFA Super Cup OMB}
{AFS2FS} ball #14: {Seitiro}
{AFS2FS} ball #15: {Seitiro EPL}
{AFS2FS} ball #16: {Seitiro LC}
{AFS2FS} ball #17: {Seitiro LFP}
{AFS2FS} ball #18: {Seitiro Hi-Vis}
{AFS2FS} ball #19: {Total 90 Tracer CSF}
{AFS2FS} ball #20: {Total 90 Tracer Doma}
{AFS2FS} ball #21: {Total 90 Aerow}
{AFS2FS} ball #22: {nike5}
{AFS2FS} ball #23: {v1.10}
{AFS2FS} ball #24: {King Ball}
{AFS2FS} ball #25: {PowerCat 1.10 Ball}
{AFS2FS} ball #26: {Speedball}
{AFS2FS} ball #27: {Ligue 1 Official Ball}
{AFS2FS} ball #28: {Neo PRO High Visibility Football}
{AFS2FS} ball #29: {Neo PRO}
{AFS2FS} ball #30: {Brine}
{AFS2FS} ball #31: {Diadora}
{AFS2FS} ball #32: {Calcio}
{KLOAD} Preparing data for saving (at 13a1b030, 00040090 bytes)...
{KLOAD} OPTION data to save...
{LODMIXER} Detaching dll...
{AFS2FS} freeing up info_cache memory...
{AFS2FS} done
{KLOAD} Closing log.
Uso el no-dvd exe 1.02 y el dlc 1.0
gracias de antemano