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Re: Kitserver 9.0.3 + Fixes

Publicado: 03 Nov 2009, 18:44
por villoria89
Gracias Txak, pero una cuestión, en que valores hay que poner el LOD para que se nos vean mejor las cosas?¿
Saludos

Re: Kitserver 9.0.3 + Fixes

Publicado: 03 Nov 2009, 18:52
por villoria89
Lo acaba de escribir Juce, pero... me quede mas o menos como estaba,
juce escribió:i wanted to mention a few things about LOD configs. Glad it works for many folks here, if they max-out the settings (slide all sliders to the right - 0.010), but that is not really necessary in most cases. Sometimes you only really need to adjust 1 slider or two to get the desired effect, and still keep the smooth frame-rate. LOD, in general, is a good idea, because it improves both the visual quality of far-away objects and performance. But LOD needs to be carefully configured, often through trial-and-error type experiments. Maxing everything out doesn't necessarily produce the best picture (ok, you'll get most detail, but that's not what you always want: far objects usually look better if they are less detailed)

Let's consider a couple of examples:

1. Problem: during regular gameplay, the game engine switches to low-quality models of players too soon, so we have artifacts like washed-out faces, untucked shirts suddenly become tucked-in, players models become too robot-like.

Solution: slide "PLAYERS (Gameplay) S3" slider to the right - around 0.050 or maybe 0.040. That should take care of it. You may also want to try moving the S2 slider to something around 0.70, but on my card that didn't really give noticeable difference.

2. Problem: during free-kicks, the faces of the players in the wall are all washed-out, even though they can be pretty close to the camera. Similarly - with corners.

Solution: move the "PLAYERS (Cut-scenes, Highlights, etc.) S2" slider to the right. The value 0.040 should be enough.

3. Problem: referees suffer from the same problems as described above - during both gameplay and during replays.

Solution: move the REFEREES sliders to the right. Again, you don't really need to max them out - something around 0.050 should be good.


The bottom line is: experiment with your LOD configuration, don't just blindly set everything to maximum quality - on most systems that will result in stuttering and loss of frame-rate, because your GPU (and CPU also) gets a lot more work to do. In many cases, adjusting just one or two sliders gets the effect you want, without hurting the frame-rate.
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Re: Kitserver 9.0.3 + Fixes

Publicado: 03 Nov 2009, 20:44
por Fear12
gracias x el qaport crak!!!!

Re: Kitserver 9.0.4

Publicado: 04 Nov 2009, 01:23
por Txak
venga chavales a descargar la nueva version :lol:
juce escribió:Kitserver 9.0.4 - includes all recent updates:
- afsio.dll bug-fix (afs2fs still only supported for demo and 1.0 exe)
- time.dll: set match time (only 1.0 exe supported)
- lodmixer with LOD configuration (works with demo, 1.0 and 1.1 exe)

Re: Kitserver 9.0.4

Publicado: 04 Nov 2009, 01:34
por FranJavi
muchas gracias ejje, que ganas de que se puedan meter kits.

Re: Kitserver 9.0.4

Publicado: 04 Nov 2009, 02:29
por jagmig
gracias estan trabajando a marchas forzdas jeje

Re: Kitserver 9.0.4

Publicado: 04 Nov 2009, 02:56
por leoexede
gracias esto va + que rapido descargando :good:

Re: Kitserver 9.0.4

Publicado: 04 Nov 2009, 10:12
por neferkare
Hola, como se instala el kitserver, el manual esta en ingles, alguna ayuda por favor.

gracias

Re: Kitserver 9.0.4

Publicado: 04 Nov 2009, 10:53
por KaNaRiO
neferkare escribió:Hola, como se instala el kitserver, el manual esta en ingles, alguna ayuda por favor.

gracias
te he mandado un MP miralo y espero haberte ayudado :good:

Re: Kitserver 9.0.4

Publicado: 05 Nov 2009, 17:10
por AlbertoBB7
Kitserver 9.05
  • Características de versión 9.05:

    Soporte para afs2afs 1.1
    Soporte para time.dll 1.1