Moderador: Moderadores
- 07 Nov 2017, 11:31
#352959
Txak PES Blog
No resuelvo dudas por Mensaje Privado, utilizad el foro.
Kit Studio 2018 - version 1.0 - UniColor and KitConfig editor
Beta, v1.1.0
Ported from 2017 version - key files seem unchanged in structure (Unicolor.bin, Team.bin, Team4.bin)
Features:
Supports only PC files - console files are NOT supported directly (use multi-converter to convert your files from/to console formats)
kits per team configuration
kit types (normal, GK, CL)
kit icons
kit colors (for kit selection menu, etc.)
add/remove kits to team (up to 10 kits per team)
conversion of unlicensed team entries to licensed (to enable CL kits)
ability to delete unwanted unlicensed team entries (e.g. duplicated teams)
ability to add new team entries (e.g. for extra teams that you already created by yourself in Team.bin)
ability to delete licensed team entries via popup menu
saved .bin files are always zlib-compressed
improved team filtering by name - filter boxes now accept all characters (interpunction, characters with umlauts, carets, etc.)
filters accept team Id's and team names
hex color-codes displayed in color pickers
export/import of individual licensed team entries via popup menu
mass csv export/import for all teams
colored mini-kit icons preview (based on PES 2015 kit icons - may not be 100% accurate for PES 2018)
ability to unlicense licensed team entries (two options - unlicensing of the unicolor entry only or unlicensing in both unicolor.bin and team.bin file) via pop-up menu
EXPERIMENTAL - realUni .bin config files editing (see File > Settings ... for further instructions on how to enable this feature) - realUni .bin config files also seem to be unchanged when compared to 2017, but no guarantees that kit configs actually work in-game - always make backups.
NEW in 2018 v1.1 - synchronization of kit references between UniColor.bin and EDIT00000000 (from Unicolor to EDIT only) - experimental option that may (or may not) solve the problems that appear when changes to kit distribution in UniColor do not show in-game because the game (i.e. community patches) is already using EDIT00000000 file with different kit distribution.
NEW in 2018 v1.1 - ability to delete kits stored in EDIT00000000, that were created in Edit mode (two options - deletion of all edit mode kits per individual licensed team (on 'Licensed UniColor entries' tab) and global deletion of each and every edit mode kit available (on 'Misc' tab)) - another experimental feature which may or may not solve the problems that appear because data in UniColor and EDIT00000000 are not ideally synchronized.
Disabled features from previous versions:
kit preview option - due to new .ftex format used in PES 2018
What files do I need to use ...
For compatibility with the game which does not use data packs:
- Team.bin and Team4.bin from dt10_x64.cpk (common/etc/pesdb)
- Unicolor.bin from dt34_g4.cpk (common/character0/model/character/uniform/team)
- [New in v1.1] EDIT00000000 file - from your current patch, private edits, etc. - go to edit mode and let the game create one, if there isn't any in your mydocs\save folder
For compatibility with the game which uses Data pack 1:
- Team.bin and Team4.bin from dt10_x64.cpk (common/etc/pesdb)
- Unicolor.bin from dt80_100E_x64.cpk (common/character0/model/character/uniform/team)
- [New in v1.1] EDIT00000000 file - from your current patch, private edits, etc. - go to edit mode and let the game create one, if there isn't any in your mydocs\save folder
For more details and instructions, please visit old 2017 thread:
https://www.evo-web.co.uk/threads/pc-ki ... tor.76677/
Beta, v1.1.0
Ported from 2017 version - key files seem unchanged in structure (Unicolor.bin, Team.bin, Team4.bin)
Features:
Supports only PC files - console files are NOT supported directly (use multi-converter to convert your files from/to console formats)
kits per team configuration
kit types (normal, GK, CL)
kit icons
kit colors (for kit selection menu, etc.)
add/remove kits to team (up to 10 kits per team)
conversion of unlicensed team entries to licensed (to enable CL kits)
ability to delete unwanted unlicensed team entries (e.g. duplicated teams)
ability to add new team entries (e.g. for extra teams that you already created by yourself in Team.bin)
ability to delete licensed team entries via popup menu
saved .bin files are always zlib-compressed
improved team filtering by name - filter boxes now accept all characters (interpunction, characters with umlauts, carets, etc.)
filters accept team Id's and team names
hex color-codes displayed in color pickers
export/import of individual licensed team entries via popup menu
mass csv export/import for all teams
colored mini-kit icons preview (based on PES 2015 kit icons - may not be 100% accurate for PES 2018)
ability to unlicense licensed team entries (two options - unlicensing of the unicolor entry only or unlicensing in both unicolor.bin and team.bin file) via pop-up menu
EXPERIMENTAL - realUni .bin config files editing (see File > Settings ... for further instructions on how to enable this feature) - realUni .bin config files also seem to be unchanged when compared to 2017, but no guarantees that kit configs actually work in-game - always make backups.
NEW in 2018 v1.1 - synchronization of kit references between UniColor.bin and EDIT00000000 (from Unicolor to EDIT only) - experimental option that may (or may not) solve the problems that appear when changes to kit distribution in UniColor do not show in-game because the game (i.e. community patches) is already using EDIT00000000 file with different kit distribution.
NEW in 2018 v1.1 - ability to delete kits stored in EDIT00000000, that were created in Edit mode (two options - deletion of all edit mode kits per individual licensed team (on 'Licensed UniColor entries' tab) and global deletion of each and every edit mode kit available (on 'Misc' tab)) - another experimental feature which may or may not solve the problems that appear because data in UniColor and EDIT00000000 are not ideally synchronized.
Disabled features from previous versions:
kit preview option - due to new .ftex format used in PES 2018
What files do I need to use ...
For compatibility with the game which does not use data packs:
- Team.bin and Team4.bin from dt10_x64.cpk (common/etc/pesdb)
- Unicolor.bin from dt34_g4.cpk (common/character0/model/character/uniform/team)
- [New in v1.1] EDIT00000000 file - from your current patch, private edits, etc. - go to edit mode and let the game create one, if there isn't any in your mydocs\save folder
For compatibility with the game which uses Data pack 1:
- Team.bin and Team4.bin from dt10_x64.cpk (common/etc/pesdb)
- Unicolor.bin from dt80_100E_x64.cpk (common/character0/model/character/uniform/team)
- [New in v1.1] EDIT00000000 file - from your current patch, private edits, etc. - go to edit mode and let the game create one, if there isn't any in your mydocs\save folder
For more details and instructions, please visit old 2017 thread:
https://www.evo-web.co.uk/threads/pc-ki ... tor.76677/
No resuelvo dudas por Mensaje Privado, utilizad el foro.
- 07 Nov 2017, 11:36
#352961
Txak PES Blog
No resuelvo dudas por Mensaje Privado, utilizad el foro.
CSV Export/Import F.A.Q. - PLEASE, READ CAREFULLY BEFORE COMPLAINING!!
Requirements:
.Net Framework 4.0
Download:
Download link (v1.1)
Older versions:
Download link
Please, do not re-upload to other sites and services.
Thanks:
To all evo-webbers who actively participated in discussions related to PES 2015 kit relinking, CL kits, etc.
Special thanks goes to [USER=256200]@Горан[/USER] for his unicolor hex-map and to [USER=61627]@*aLe[/USER] for csv beta-testing
Special thanks also goes to [USER=213444]@GOAL[/USER] for his KitManager 2016 - reverse-engineering of the modifications that his tool makes in realUni .bin files made it possible to create kit configurator in KitStudio 2017 and 2018
Happy editing
PLEASE READ THIS TOO:
Version 1.0.0. is an early version for testing purposes, ported directly from 2017 version, with minor cosmetic PES 2018 changes only. As far as I could see from new PES 2018 database files, nothing important has changed in the structure of UniColor.bin and Team.bin files compared to PES 2015, PES 2016 or PES 2017 files.
Nevertheless, there may be some hidden changes that can affect the game, so please use this version to test and report any problems.
I haven't made any tests ingame.
► Mostrar Spoiler
.Net Framework 4.0
Download:
Download link (v1.1)
Older versions:
Download link
Please, do not re-upload to other sites and services.
Thanks:
To all evo-webbers who actively participated in discussions related to PES 2015 kit relinking, CL kits, etc.
Special thanks goes to [USER=256200]@Горан[/USER] for his unicolor hex-map and to [USER=61627]@*aLe[/USER] for csv beta-testing
Special thanks also goes to [USER=213444]@GOAL[/USER] for his KitManager 2016 - reverse-engineering of the modifications that his tool makes in realUni .bin files made it possible to create kit configurator in KitStudio 2017 and 2018
Happy editing
PLEASE READ THIS TOO:
Version 1.0.0. is an early version for testing purposes, ported directly from 2017 version, with minor cosmetic PES 2018 changes only. As far as I could see from new PES 2018 database files, nothing important has changed in the structure of UniColor.bin and Team.bin files compared to PES 2015, PES 2016 or PES 2017 files.
Nevertheless, there may be some hidden changes that can affect the game, so please use this version to test and report any problems.
I haven't made any tests ingame.
No resuelvo dudas por Mensaje Privado, utilizad el foro.
- 07 Nov 2017, 11:37
#352962
Txak PES Blog
No resuelvo dudas por Mensaje Privado, utilizad el foro.
Descarga en el post 2
Asi a modo resumen es necesario el Team.bin, el UniColor.Bin y el EDIT para abrir la herramienta y editar
Asi a modo resumen es necesario el Team.bin, el UniColor.Bin y el EDIT para abrir la herramienta y editar
No resuelvo dudas por Mensaje Privado, utilizad el foro.
- 08 Nov 2017, 01:26
#352975
VirtuaRED en X: https://twitter.com/VirtuaRED
VirtuaRED en WhatsApp: https://whatsapp.com/channel/0029VaDICAhLtOjAbBDb1x3I
VirtuaRED en Facebook: https://www.facebook.com/VirtuaRED
VirtuaRED en YouTube: https://www.youtube.com/channel/UCsMkBR ... ih7w/about
Muchísimas gracias Txak!!
VirtuaRED en X: https://twitter.com/VirtuaRED
VirtuaRED en WhatsApp: https://whatsapp.com/channel/0029VaDICAhLtOjAbBDb1x3I
VirtuaRED en Facebook: https://www.facebook.com/VirtuaRED
VirtuaRED en YouTube: https://www.youtube.com/channel/UCsMkBR ... ih7w/about